# Camera Control

Source: https://developer.apple.com/design/human-interface-guidelines/camera-control
Skill: hig-inputs
Snapshot: 2025-02-02

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<!-- hig-doctor:attribution -->
> **Source**: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/camera-control.
> This file is a structured index of that content, snapshot 2025-02-02.
> Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

# Camera Control

## Anatomy

  * A _slider_ provides a range of values to choose from, such as how much contrast to apply to the content.

  * A _picker_ offers discrete options, such as turning a grid on and off in the viewfinder.

## Best practices

**Use SF Symbols to represent control functionality.**

**Keep names of controls short.**

**Include units or symbols with slider control values to provide context.**

**Define prominent values for a slider control.**

**Make space for the overlay in the viewfinder.**

**Minimize distractions in the viewfinder.**

**Enable or disable controls depending on the camera mode.**

**Consider how to arrange your controls.**

**Allow people to use the Camera Control to launch your experience from anywhere.**

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<!-- hig-doctor:canonical-footer -->
For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/camera-control

