# Designing for iPadOS

Source: https://developer.apple.com/design/human-interface-guidelines/designing-for-ipados
Skill: hig-platforms
Snapshot: 2025-02-02

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<!-- hig-doctor:attribution -->
> **Source**: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/designing-for-ipados.
> This file is a structured index of that content, snapshot 2025-02-02.
> Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

# Designing for iPadOS

**Display.**

**Ergonomics.**

**Inputs.**

**App interactions.**

**System features.**

  * [Multitasking](https://developer.apple.com/design/human-interface-guidelines/multitasking)

  * [Widgets](https://developer.apple.com/design/human-interface-guidelines/widgets)

  * [Drag and drop](https://developer.apple.com/design/human-interface-guidelines/drag-and-drop)

## Best practices

  * Take advantage of the large display to elevate the content people care about, minimizing modal interfaces and full-screen transitions, and positioning onscreen controls where they’re easy to reach, but not in the way.

  * Use viewing distance and input mode to help you determine the size and density of the onscreen content you display.

  * Let people use Multi-Touch gestures, a physical keyboard or trackpad, or Apple Pencil, and consider supporting unique interactions that combine multiple input modes.

  * Adapt seamlessly to appearance changes — like device orientation, multitasking modes, Dark Mode, and Dynamic Type — and transition effortlessly to running in macOS, letting people choose the configurations that work best for them.

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For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/designing-for-ipados

