# Inclusion

Source: https://developer.apple.com/design/human-interface-guidelines/inclusion
Skill: hig-foundations
Snapshot: 2025-02-02

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<!-- hig-doctor:attribution -->
> **Source**: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/inclusion.
> This file is a structured index of that content, snapshot 2025-02-02.
> Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

# Inclusion

## Inclusive by design

  * Age

  * Gender and gender identity

  * Race and ethnicity

  * Sexuality

  * Physical attributes

  * Cognitive attributes

  * Permanent, temporary, and situational disabilities

  * Language and culture

  * Religion

  * Education

  * Political or philosophical opinions

  * Social and economic context

## Welcoming language

**Consider the tone of your copy from different perspectives.**

**Pay attention to how you refer to people.**

**Avoid using specialized or technical terms without defining them.**

**Replace colloquial expressions with plain language.**

**Consider carefully before including humor.**

## Being approachable

  * Present a clear, straightforward interface. To help you design a simple interface that fits in with other experiences on each platform, see [Designing for iOS](https://developer.apple.com/design/human-interface-guidelines/designing-for-ios), [Designing for iPadOS](https://developer.apple.com/design/human-interface-guidelines/designing-for-ipados), [Designing for macOS](https://developer.apple.com/design/human-interface-guidelines/designing-for-macos), [Designing for tvOS](https://developer.apple.com/design/human-interface-guidelines/designing-for-tvos), [Designing for visionOS](https://developer.apple.com/design/human-interface-guidelines/designing-for-visionos), [Designing for watchOS](https://developer.apple.com/design/human-interface-guidelines/designing-for-watchos), and [Designing for games](https://developer.apple.com/design/human-interface-guidelines/designing-for-games).

  * Build in ways to learn how to use your app or game. Consider designing an onboarding flow that helps people who are new to your experience take a step-by-step approach while letting others skip straight to the content they want. For guidance, see [Onboarding](https://developer.apple.com/design/human-interface-guidelines/onboarding).

## Avoiding stereotypes

  * What was your favorite subject in college?

  * What was the make of your first car?

  * How did you feel when you first saw a rainbow?

  * What’s your favorite activity?

  * What was the name of your first friend?

  * What quality describes you best?

## Accessibility

  * Each disability is a spectrum. For example, visual disabilities range from low vision to complete blindness, and include things like color blindness, blurry vision, light sensitivity, and peripheral vision loss.

  * Everyone can experience disabilities. In addition to disabilities that most people experience as they age, there are _temporary disabilities_ — like short-term hearing loss due to an infection — and _situational disabilities_ — like being unable to hear while on a noisy train — that can affect everyone at various times.

**Avoid images and language that exclude people with disabilities.**

**Take a people-first approach when writing about people with disabilities.**

**Prioritize simplicity and perceivability.**

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For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/inclusion

