# Launching

Source: https://developer.apple.com/design/human-interface-guidelines/launching
Skill: hig-patterns
Snapshot: 2025-02-02

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<!-- hig-doctor:attribution -->
> **Source**: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/launching.
> This file is a structured index of that content, snapshot 2025-02-02.
> Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

# Launching

## Best practices

**Launch instantly.**

**If the platform requires it, provide a launch screen.**

**If you need a splash screen, consider displaying it at the beginning of your onboarding flow.**

**Restore the previous state when your app restarts so people can continue where they left off.**

## Launch screens

**Downplay the launch experience.**

**Design a launch screen that’s nearly identical to the first screen of your app or game.**

**Avoid including text on your launch screen, even if your first screen displays text.**

**Don’t advertise.**

## Platform considerations

### iOS, iPadOS

**Launch in the appropriate orientation.**

### tvOS

**In a live-viewing app, consider automatically starting playback soon after people start the app.**

### visionOS

**Consider launching in the Shared Space even if your app is fully immersive.**

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For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/launching

