# Spatial layout

Source: https://developer.apple.com/design/human-interface-guidelines/spatial-layout
Skill: hig-foundations
Snapshot: 2025-02-02

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<!-- hig-doctor:attribution -->
> **Source**: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/spatial-layout.
> This file is a structured index of that content, snapshot 2025-02-02.
> Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

# Spatial layout

## Field of view

**Center important content within the field of view.**

  * Upright viewing 
  * Angled viewing 

**Avoid anchoring content to the wearer’s head.**

## Depth

**Provide visual cues that accurately communicate the depth of your content.**

**Use depth to communicate hierarchy.**

**In general, avoid adding depth to text.**

**Make sure depth adds value.**

## Scale

**Consider using fixed scale when you want a virtual object to look exactly like a physical object.**

## Best practices

**Avoid displaying too many windows.**

**Prioritize standard, indirect gestures.**

**Rely on the Digital Crown to help people recenter windows in their field of view.**

**Include enough space around interactive components to make them easy for people to look at.**

**Let people use your app with minimal or no physical movement.**

**Use the floor to help you place a large immersive experience.**

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For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/spatial-layout

