Designing for games

PlatformsPlatforms

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/designing-for-games. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Designing for games

Jump into gameplay

Let people play as soon as installation completes.

Provide great default settings.

Teach through play.

Defer requests until the right time.

Look stunning on every display

Make sure text is always legible.

Make sure buttons are always easy to use.

Prefer resolution-independent textures and graphics.

Integrate device features into your layout.

Make sure in-game menus adapt to different aspect ratios.

Design for the full-screen experience.

Enable intuitive interactions

Support each platform’s default interaction method.

Support physical game controllers, while also giving people alternatives.

Offer touch-based game controls that embrace the touchscreen experience on iPhone and iPad.

Welcome everyone

Prioritize perceivability.

  • Text sizes

  • Color and effects

  • Motion

  • Interactions

  • Buttons

Help players personalize their experience.

Give players the tools they need to represent themselves.

Avoid stereotypes in your stories and characters.

Adopt Apple technologies

Integrate Game Center to help players discover your game across their devices and connect with their friends.

Let players pick up their game on any of their devices.

Support haptics to help players feel the action.

Use Spatial Audio to immerse players in your game’s soundscape.

Take advantage of Apple technologies to enable unique gameplay mechanics.

Resources

Developer documentation

Videos

Change log


For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/designing-for-games

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