Designing for iPadOS

PlatformsPlatforms

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/designing-for-ipados. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Designing for iPadOS

Display.

Ergonomics.

Inputs.

App interactions.

System features.

Best practices

  • Take advantage of the large display to elevate the content people care about, minimizing modal interfaces and full-screen transitions, and positioning onscreen controls where they’re easy to reach, but not in the way.

  • Use viewing distance and input mode to help you determine the size and density of the onscreen content you display.

  • Let people use Multi-Touch gestures, a physical keyboard or trackpad, or Apple Pencil, and consider supporting unique interactions that combine multiple input modes.

  • Adapt seamlessly to appearance changes — like device orientation, multitasking modes, Dark Mode, and Dynamic Type — and transition effortlessly to running in macOS, letting people choose the configurations that work best for them.

Resources

Developer documentation

Videos


For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/designing-for-ipados

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