Gestures

InputsInputs

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/gestures. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Gestures

Best practices

Give people more than one way to interact with your app.

In general, respond to gestures in ways that are consistent with people’s expectations.

Handle gestures as responsively as possible.

Indicate when a gesture isn’t available.

Custom gestures

Add custom gestures only when necessary.

  • Discoverable

  • Straightforward to perform

  • Distinct from other gestures

  • Not the only way to perform an important action in your app or game

Make custom gestures easy to learn.

Use shortcut gestures to supplement standard gestures, not replace them.

Avoid conflicting with gestures that access system UI.

Platform considerations

iOS, iPadOS

Consider allowing simultaneous recognition of multiple gestures if it enhances the experience.

macOS

tvOS

visionOS

Support standard gestures everywhere you can.

Offer both indirect and direct interactions when possible.

Avoid requiring specific body movements or positions for input.

Designing custom gestures in visionOS

Prioritize comfort.

Carefully consider complex custom gestures that involve multiple fingers or both hands.

Avoid custom gestures that require using a specific hand.

Working with system overlays in visionOS

Reserve the area around a person’s hand for system overlays and their related gestures.

Consider deferring the system overlay behavior when designing an immersive app or game.

Use caution when designing custom gestures that involve a rolling motion of the hand, wrist, and forearm.

watchOS

Double tap

Avoid setting a primary action in views with lists, scroll views, or vertical tabs.

Choose the button that people use most commonly as the primary action in a view.

Specifications

Standard gestures

Resources

Developer documentation

Videos

Change log


For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/gestures

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