Materials

FoundationsFoundations

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/materials. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Materials

Liquid Glass

Don’t use Liquid Glass in the content layer.

Use Liquid Glass effects sparingly.

Only use clear Liquid Glass for components that appear over visually rich backgrounds.

  • If the underlying content is bright, consider adding a dark dimming layer of 35% opacity. For developer guidance, see clear.

  • If the underlying content is sufficiently dark, or if you use standard media playback controls from AVKit that provide their own dimming layer, you don’t need to apply a dimming layer.

Standard materials

Choose materials and effects based on semantic meaning and recommended usage.

Help ensure legibility by using vibrant colors on top of materials.

Consider contrast and visual separation when choosing a material to combine with blur and vibrancy effects.

  • Thicker materials, which are more opaque, can provide better contrast for text and other elements with fine features.

  • Thinner materials, which are more translucent, can help people retain their context by providing a visible reminder of the content that’s in the background.

Platform considerations

iOS, iPadOS

macOS

Choose when to allow vibrancy in custom views and controls.

Choose a background blending mode that complements your interface design.

tvOS

visionOS

Prefer translucency to opaque colors in windows.

If necessary, choose materials that help you create visual separations or indicate interactivity in your app.

  • The thin material brings attention to interactive elements like buttons and selected items.

  • The regular material can help you visually separate sections of your app, like a sidebar or a grouped table view.

  • The thick material lets you create a dark element that remains visually distinct when it’s on top of an area that uses a regular background.

  • Use UIVibrancyEffectStyle.label for standard text.

  • Use UIVibrancyEffectStyle.secondaryLabel for descriptive text like footnotes and subtitles.

  • Use UIVibrancyEffectStyle.tertiaryLabel for inactive elements, and only when text doesn’t need high legibility.

watchOS

Use materials to provide context in a full-screen modal view.

Resources

Developer documentation

Videos

Change log


For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/materials

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