Spatial layout

On this page4 sections

Field of view

Center important content within the field of view.

  • Upright viewing
  • Angled viewing

Avoid anchoring content to the wearer’s head.

Depth

Provide visual cues that accurately communicate the depth of your content.

Use depth to communicate hierarchy.

In general, avoid adding depth to text.

Make sure depth adds value.

Scale

Consider using fixed scale when you want a virtual object to look exactly like a physical object.

Best practices

Avoid displaying too many windows.

Prioritize standard, indirect gestures.

Rely on the Digital Crown to help people recenter windows in their field of view.

Include enough space around interactive components to make them easy for people to look at.

Let people use your app with minimal or no physical movement.

Use the floor to help you place a large immersive experience.


For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/spatial-layout

Apple HIG text and imagery are © Apple Inc. This page is a structured index of Apple’s canonical documentation (snapshot 2025-02-02), provided for quick reference and AI-agent consumption — it isn’t affiliated with or endorsed by Apple. Read the original at developer.apple.com (opens in new tab).

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