Spatial layout

FoundationsFoundations

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/spatial-layout. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Spatial layout

Field of view

Center important content within the field of view.

  • Upright viewing
  • Angled viewing

Avoid anchoring content to the wearer’s head.

Depth

Provide visual cues that accurately communicate the depth of your content.

Use depth to communicate hierarchy.

In general, avoid adding depth to text.

Make sure depth adds value.

Scale

Consider using fixed scale when you want a virtual object to look exactly like a physical object.

Best practices

Avoid displaying too many windows.

Prioritize standard, indirect gestures.

Rely on the Digital Crown to help people recenter windows in their field of view.

Include enough space around interactive components to make them easy for people to look at.

Let people use your app with minimal or no physical movement.

Use the floor to help you place a large immersive experience.

Platform considerations

Resources

Developer documentation

Videos

Change log


For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/spatial-layout

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