Playing haptics

PatternsPatterns

Source: Apple Inc. Canonical content at https://developer.apple.com/design/human-interface-guidelines/playing-haptics. This file is a structured index of that content, snapshot 2025-02-02. Apple HIG text and imagery are © Apple Inc.; this repository provides organization and cross-referencing for AI agent consumption only.

Playing haptics

Best practices

Use system-provided haptic patterns according to their documented meanings.

Use haptics consistently throughout your app or game.

Prefer using haptics to complement other feedback in your app or game.

Avoid overusing haptics.

In most apps, prefer playing short haptics that complement discrete events.

Make haptics optional.

Be aware that playing haptics might impact other user experiences.

Custom haptics

  • Transient events are brief and compact, often feeling like taps or impulses. The experience of tapping the Flashlight button on the Home Screen is an example of a transient event.

  • Continuous events feel like sustained vibrations, such as the experience of the lasers effect in a message.

Platform considerations

iOS

Notification

Success.

Warning.

Error.

Impact

Light.

Medium.

Heavy.

Rigid.

Soft.

Selection

Selection.

macOS

watchOS

  • Notification
  • Up
  • Down
  • Success
  • Failure
  • Retry
  • Start
  • Stop
  • Click

Notification.

Up.

Down.

Success.

Failure.

Retry.

Start.

Stop.

Click.

Resources

Developer documentation

Videos

Change log


For the complete guidance, including worked examples and illustrations, see the canonical page: https://developer.apple.com/design/human-interface-guidelines/playing-haptics

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